As the dust has settled at the Paris Expo Center, HLTV.org's Luís "MIRAA" Mira reflects on five key issues that the first major international event to adopt CS:GO brought to his attention. The article does not reflect the opinion of HLTV.org or its affiliates. 1 ) There is NiP and... there is the rest
Right now NiP are one notch ahead of everyone else, be it in terms of raw talent (aka f0rest and GeT_RiGhT), better tactics, or a combination of the two. Which brings me to my next topic...
There were two immediate and very significant consequences to this decision. First of all, VeryGames were not given the chance to play in front of a cheering crowd composed of thousands of French people who would be supporting the home side. Would that have made a difference? Probably not, but they had been promised that much. Then you also have to consider how much this decision may have affected the growth of CS:GO in the short run. A final between the two strongest teams in the world, in front of an enthusiastic crowd, is something that would certainly have interested a lot of people, even those who do not play the game or follow the scene closely. With this move, CS:GO lost the opportunity to impose itself as a game that is worth betting on by tournaments - which I guess was the main reason the ESWC had given the male final primetime honours in the first place. It was a trip down memory lane all the way back to the first years of competitive Counter-Strike, when there was no decent coverage and following the games was a complete nightmare. 4) Did we not want want to ban Molotovs? Before the ESWC kicked off, one of the major talking points for days had been the fact that a number of professional players had spoken out against using the Molotov in competitive matches. If for spectators, it may be interesting to see a rain of fire unleashed upon weird-looking sliding models, players believe that it breaks the game's dynamic and makes tactics somewhat worthless, among other things. However, their complaints fell on deaf ears among tournament organisers, who decided to side with Valve on this one and allow the infamous Molotov to be used, with hopes of adding a new element to the game. As such, it was up to the players to take a stand, just like they did in 2003, when 1.6 was released, and with it came the Riot Shield. But not only did no one do anything, but also every team at the ESWC decided to use the Molotov and build their own tactics based on it. Because of this, the players' stand has taken a major hit, and they lost the opportunity to make their voice heard in the loudest possible way, inside the game. Instead, they opted for the easy way, which I guess is pretty much what the Molotov is about. 5) Treat your players better - they are the stars of the show You often hear players complain about the conditions of the tournaments in which they participate, so it is very hard to take that after more than a decade, tournament organisers still keep doing the very same mistakes. Even before the event started, we knew that everything would be run on a tight schedule, especially because the Expo park in which the Paris Games Week took place had to close down at 19:00 every day. Still, that does not justify the fact that players were most of the times not allowed to leave the tournament area to go to the toilet, which would take them at least 15 minutes, given the number of people there who wanted to use the restrooms. As if that was not bad enough, ProGaming.TD ace Raphael "cogu" Camargo did not think twice before labelling this "the worst tournament" of his career - which has spanned over more than a decade, by the way. And he has certainly earned more than enough credit for us to say that he was not simply acting like a prima donna.
Yes, the fact that the Brazilians did not have their gear with them was their fault (I honestly did not think players still checked their baggage with gear in it), but that does not justify the fact that they were allegedly not given enough time to warm up as they had to go around the tournament area to borrow headphones, keyboards and mice, or that Camargo had to play the entire match against Area51 without sound. ProGaming.TD also argue that they arrived late at the venue because there was no timetable on the ESWC's website, and I am not surprised about this as the night before the event started, we had to ask the shoutcasters for the schedule of the tournaments as such information was nowhere to be found. What tournament organisers still seem to overlook is the fact that it all comes down to the players. If putting together an event costs money, so does keeping a team at a top level, and in case of ProGaming.TD, we are talking about thousands of euros being spent on their bootcamp at Inferno Online. If players are treated badly, you can surely expect that they will come out and give your event some bad publicity - something no one seemed interested in avoiding. |
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